Patch 2.13q

Myrmidon role updates, item fixes and healing-system improvements.

All patchesFor Spartans & Myrmidons

General

  • Updated Myrmidon roles. (Default change)

Balance

No balance changes listed.

Item & tooltip fixes

  • Fixed Zeus Masterbolt stats.

  • Fixed the Deimos damage tooltip on Spear Throw.

  • Fixed Heroic Sword of Ares granting incorrect stats. It was not granting damage and gave 44 instead of 48 to all stats.

  • Fixed the Persephone Nectar catalyst.

  • Fixed Healing Dust not being affected by the Hebe buff.

Captain’s Inspire

  • Fixed an issue where Hebe’s instant area heal could be added to Captain’s Inspire and repeated through its healing-over-time effect.
  • Hebe’s area heal is now applied only once and is handled separately from Inspire.
  • Fixed the same unintended interaction with Paean.
  • Fixed the same unintended interaction with the Chimera Helmet healing effect.
  • Iris healing is now handled separately and can no longer interfere with Inspire’s healing value.

Captain’s Inspire now only receives its intended bonuses

Leonidas’s Healing Wave

  • Fixed an issue where Hebe could massively increase Leonidas’s Healing Wave by adding its area heal to the chain-heal bonus.
  • Fixed the same unintended interaction with Paean.
  • Fixed the same unintended interaction with the Chimera Helmet healing effect.
  • Iris healing is now handled separately and can no longer interfere with the chain-heal value.

Leonidas’s chain-heal bonus now only includes its intended bonuses

  • Fixed an issue where the calculated chain-heal bonus could be cleared before Healing Wave had time to use it.
  • The chain-heal bonus is now kept long enough for the spell to register it, then cleared safely afterward.
  • Heal Achievement is now correctly read from the player’s Tent.

Spartan Heal

  • Fixed the internal handling of Spartan Heal’s bonus healing so every bonus now uses its own separate value.
  • Prevented Paean, Chimera Helmet, Hebe and Iris from accidentally overwriting one another during the healing calculation.
  • Improved caster and target handling so the correct units are always used when the system is called by another trigger.
  • Improved detection of the Chimera Helmet.
  • The final bonus-healing value is no longer cleared before the main Spartan Heal system can use it.

General healing-system improvements

  • Fixed Healing Efficiency so it now uses the actual Healing Efficiency stat correctly.
  • Removed an obsolete Healing Efficiency calculation that always used a value reset to 0.
  • Luck can still double the Healing Efficiency contribution when successfully triggered.
  • Fixed the Luck check so 0% Luck can no longer theoretically activate.
  • Heal Achievement is now correctly read from the player’s Tent where required.
  • Improved the internal handling of healing effects to prevent them from overwriting, multiplying or interfering with one another.
  • Removed unnecessary repeated calculations for the caster, owner and player number.
  • Improved cleanup of temporary effects, unit groups and internal variables.
  • Improved the overall stability, performance and maintainability of all three healing systems.

Patch notes supplied by the map creator.