ST

StonerSloth#1121

Not registered
2 replays

Combat, recent activity and memberships at a glance.

Combat performance

Average per recording · 2 recovered scoreboards

Damage dealt
3,043,537.5
2 recordings
Healing
14,926.5
2 recordings
Damage tanked
1,028,315.5
2 recordings
Kills
664.5
2 recordings
Spears thrown
141.5
2 recordings
Heal casts
12.5
2 recordings
Points
818.5
2 recordings
Soul EXP
1,782
2 recordings
How combat averages are counted

These averages use reviewed in-game scoreboard snapshots. Some snapshots are captured separately from the confirmed outcome, and the match page shows their timing. Effects can continue after a result, so these are not necessarily the last values before the replay ends. Unavailable values are excluded. A measured zero does count.

Identical replay files count once. Different recordings of the same lobby may still overlap. These averages describe the recordings collected here, across their different difficulties and blessings.

Replay activity

Across 2 decoded recordings

Hours played
—(2.0)
Map counter · (replay collection)
Average time per replay
60 min
Average actions
3,449
Average ability orders
44
Average inventory orders
10

Input activity by replay

Each bar is one decoded replay. Hover a bar for its command breakdown; this records input activity, not a performance rating.

How these numbers are counted

The grey number is the starting save’s hour counter, which was introduced after the map’s first releases. The number in brackets is time present on the replay command clock from replay start until departure or its end, including idle time. The command clock can differ from the replay header length. They are separate histories, not numbers to add together.

Identical files count once. Different recordings of the same lobby can still overlap. Averages use decoded recordings only; 0 recordings have no activity data. Orders record player inputs, not successful casts, items owned, damage or healing. This is activity, not a skill rating.

How profile data is linked

Replay history is connected through verified game-account matching. Test stats are kept separate from approved progression.