AL

AlmightySev#1744

Not registered
1 replay

Combat, recent activity and memberships at a glance.

Combat performance

Average per recording · 1 recovered scoreboards

Damage dealt
255,822
1 recording
Healing
22,188
1 recording
Damage tanked
274,171
1 recording
Kills
227
1 recording
Spears thrown
64
1 recording
Heal casts
34
1 recording
Points
325
1 recording
Soul EXP
823
1 recording
How combat averages are counted

These averages use reviewed in-game scoreboard snapshots. Some snapshots are captured separately from the confirmed outcome, and the match page shows their timing. Effects can continue after a result, so these are not necessarily the last values before the replay ends. Unavailable values are excluded. A measured zero does count.

Identical replay files count once. Different recordings of the same lobby may still overlap. These averages describe the recordings collected here, across their different difficulties and blessings.

Replay activity

Across 1 decoded recordings

Hours played
—(0.4)
Map counter · (replay collection)
Average time per replay
25 min
Average actions
1,642
Average ability orders
21
Average inventory orders
1

Input activity by replay

Each bar is one decoded replay. Hover a bar for its command breakdown; this records input activity, not a performance rating.

How these numbers are counted

The grey number is the starting save’s hour counter, which was introduced after the map’s first releases. The number in brackets is time present on the replay command clock from replay start until departure or its end, including idle time. The command clock can differ from the replay header length. They are separate histories, not numbers to add together.

Identical files count once. Different recordings of the same lobby can still overlap. Averages use decoded recordings only; 0 recordings have no activity data. Orders record player inputs, not successful casts, items owned, damage or healing. This is activity, not a skill rating.

How profile data is linked

Replay history is connected through verified game-account matching. Test stats are kept separate from approved progression.